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Hellbent is a 2D roguelike action game with bullet hell-like elements. The game functions through several components: the movement, combat and Hellbent state. There are two “modes” of movement, one where the player can move normally at a set pace using arrow/WASD keys and another through the dash mechanic which is a sped-up increased lunge in a specific direction. This movement mechanic can be used for travelling or more usefully, dodging and kiting enemy attacks/harmful projectiles. Players will be faced off against monsters and enemies in a stage/floor model in which the main goal of the game is to clear each room of enemies and progress to the next room, inevitably clearing the entire floor, however they must do this while balancing a self-destructive state of being, the Hellbent state. The Hellbent state functions as a high risk, high reward ability/state and can be entered once the Hellbent bar reaches 100% through killing enemies. This state gives the player a fun and high risk experience where their damage will be buffed and they gain lifesteal while the cons will be a continuous loss of health and increased vulnerability when taking damage.


Development Team:

Oscar San - Director, Programmer, Art Design, Sound Design 

Yannik Brunzema - Programmer, Art Design

Jeff Li - Art Design, Sound Design, Music Composer

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